Sample
75,000 Deals
25,000 seeded opening deals for each difficulty mode.
Original Data Study
We analyzed 75,000 seeded opening deals to compare 1-suit, 2-suit, and 4-suit Spider Solitaire. The result: the number of legal opening moves barely changes, but same-suit mobility changes everything.
Direct Answer
In our June 2026 simulation of 25,000 seeded deals per difficulty, 4-suit Spider Solitaire had about the same number of legal opening top-card moves as 1-suit, but only 82.34% of 4-suit starts had at least one same-suit opening move, compared with 99.34% in 1-suit. The hard part is not finding any move. It is finding a move that keeps the board mobile later.
Sample
25,000 seeded opening deals for each difficulty mode.
Finding
Legal rank moves stay similar, but same-suit moves drop sharply in 4-suit.
Player Move
Prefer same-suit moves when they reveal cards or keep columns flexible.
Findings
| Difficulty | Avg legal top moves | Avg same-suit top moves | Zero-move starts | Starts with same-suit move | Avg visible suits |
|---|---|---|---|---|---|
| 1 Suit | 6.46 | 6.46 | 0.66% | 99.34% | 1.00 |
| 2 Suits | 6.43 | 3.20 | 0.57% | 96.12% | 2.00 |
| 4 Suits | 6.46 | 1.61 | 0.61% | 82.34% | 3.81 |
Method
We used the same deck model as the live game: 104 cards, 10 tableau columns, 54 tableau cards, and 50 stock cards. The first four columns receive six cards each; the remaining six columns receive five cards each.
Each difficulty was simulated with 25,000 deterministic seeds. For every opening board, we counted legal top-card moves by rank, same-suit top-card moves, zero-move starts, visible rank variety, visible suit variety, and first-stock-row potential moves.
This is not a full solver and does not claim that a deal is winnable or unwinnable. It measures the opening-board friction a human player sees before making the first move.
What It Means
Every legal descending move is also same-suit, so the opening board rewards movement and card reveals. This is why 1-suit is the best practice mode for learning the rules.
A legal descending move can create a mixed-suit stack that cannot move as a group later. The board may show plenty of moves, but fewer of them preserve future flexibility.
Practice the Finding
On your first moves, count how many legal options also keep the suit together. That small difference is what turns a playable-looking board into a hard 4-suit game.
Drag cards to move. Build descending sequences of the same suit. Complete all 8 suits (K to A) to win.
Double-click to auto-move a card. Click the stock to deal 10 cards (no empty columns allowed).
Learn how to keep same-suit sequences mobile in hard mode.
Use open spaces to repair mixed-suit friction and expose hidden cards.
Do not add 10 stock cards until you have used the board's useful options.
In our 75,000-deal simulation, 4-suit starts had nearly the same number of rank-legal top-card moves as 1-suit starts, but far fewer same-suit moves. The difficulty comes from suit friction, not from having fewer visible moves.
The study measured opening-board metrics across 25,000 seeded deals per difficulty: legal top-card moves, same-suit top-card moves, zero-move starts, visible rank variety, visible suit variety, and first-stock-row potential moves.
No. This study measures opening-board mobility, not full-game solvability. It is useful for understanding why some starts feel flexible while others create long-term suit-management problems.
Do not treat every legal move as equal. In 2-suit and 4-suit Spider Solitaire, same-suit moves preserve future mobility, while mixed-suit moves can look legal but make the board harder to untangle.